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GameCube Overview

System: One look at the Nintendo GameCube hardware and you know it's different. The compact shape is not only practical -- the unique design is symbolic of Nintendo's commitment to focus on creating the world's most original and innovative video games.

Controller: The Nintendo GameCube Controller provides the crucial connection between the player and the game. Two analog Control Sticks, a built-in rumble feature and flawless ergonomic design ensure that the Controller feels and plays perfectly. The WaveBird Wireless Controller accessory allows players to feel the freedom of cord-free gaming!

Disc: The Nintendo GameCube Game Disc holds an incredible 1.5 Gigabytes of information, but it has a diameter of only three inches. The disc drive and processor work together with awesome speed, which makes load times hardly noticeable.

Games: A gaming system is only as good as the games it plays. Nintendo GameCube offers an ever-growing game library which caters to fans of all genres. Exclusive games and characters like Mario, Metroid, Zelda, Pokémon and more are only available on Nintendo consoles. It's simple: Nintendo GameCube delivers the games you want to play.

The Nintendo GameCube system is loaded with innovative features. From its fast loading, high capacity optical disk to its four controller ports, Nintendo GameCube was made to provide you with the most entertaining gaming experience possible.


ENLARGE IMAGE

TECHNICAL SPECIFICATIONS

MPU ("Microprocessor Unit")* : Custom IBM Power PC "Gekko"
Manufacturing process : 0.18 micron IBM copper wire technology
Clock frequency : 485 MHz
CPU capacity : 1125 Dmips (Dhrystone 2.1)
Internal data precision : 32-bit Integer & 64-bit floating-point
External bus : 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
Internal cache L1 : instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
System LSI : Custom ATI/Nintendo "Flipper"
Embedded frame buffer : Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
Embedded texture cache Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
Texture read bandwidth : 10.4GB/second (Peak)
Main memory bandwidth 2.6GB/second (Peak)
Pixel depth 24-bit color, 24-bit Z buffer
Image processing functions : Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.

PHYSICAL SPECIFICATIONS

Sound Processor: custom Macronix 16-bit DSP
Instruction Memory: 8KB RAM + 8KB ROM
Data Memory: 8KB RAM + 4KB ROM
Clock Frequency: 81 MHz
Performance: 64 simultaneous channels, ADPCM encoding
Sampling Frequency: 48KHz
System Floating-point Arithmetic Capability: 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
Real-world polygon: 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
System Memory: 40MB
Main Memory: 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
A-Memory: 6MB (81MHz DRAM)
Disc Drive: V (Constant Angular Velocity) System
Average Access Time: 128ms
Data Transfer Speed: 16Mbps to 25Mbps
Media: 3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity
Input/Output: Controller Port x4, Memory Card Slot x2, Analog AV Output x1, High-Speed Serial Port x1, High-speed Parallel Port x1
Power Supply: AC Adapter DC12V x 3.25A
Main Unit Dimensions: .3"(H) x 5.9"(W) x 6.3"(D)