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Sony PlayStation 2 Chip Set Overview

First of Its Kind

The 128-bit CPU is the first of its kind in the world, integrated with the state-of-the-art 0.15 micron process technology on a single LSI.

The new CPU incorporates two 64-bit integer units (IU) with a 128-bit SIMD multimedia command unit, three independent floating point vector calculation units (FPU, VU0, VU1), an MPEG 2 decoder circuit (Image Processing Unit/IPU), and high-performance DMA controllers onto one silicon chip.

Four Times the Memory

The main memory supporting the high-speed CPU uses the Direct Rambus® DRAM in two channels to achieve a 3.2 GB/second bus bandwidth--or four times the performance of the latest PCs that are built on the PC-100 architecture.

Super Computer

With a floating point calculation performance of 6.2 GFLOPS/second, the overall calculation performance of this new CPU matches that of a super computer. When applied to the processing of geometric and perspective transformations normally used in the calculation of 3D computer graphics (3DCG), the peak calculation performance reaches 66 million polygons per second.

GRAPHICS SYNTHESIZER™

Pioneering Technology

The Graphics Synthesizer incorporates a massively parallel rendering engine that contains a 2,560-bit wide data bus--20 times the size of leading PC-based graphics accelerators. Very high pixel fill rates and drawing performance are achieved using embedded DRAM process technology pioneered by SCE for use in advanced graphics technology.

Unrivaled Graphics Performance

The original PlayStation introduced the concept of the Graphics Synthesizer via the real-time calculation and rendering of a 3D object. The new GS rendering processor is the ultimate incarnation of this concept--delivering unrivaled graphics performance and capability. The rendering function was enhanced to generate image data that supports NTSC/PAL television. The quality of the resulting screen image is comparable to movie 3D graphics in real time.

Superior Memory Access Bandwidth

In the design of graphics systems, the rendering capability defined by the memory bandwidth between the pixel engine and the video memory. Conventional systems use external VRAM reached via an off-chip bus that limits the total performance of the system. For the new GS, however, there is a 49-gigabyte memory access bandwidth achieved via the integration of the pixel logic and the video memory on a single high performance chip.

I/O PROCESSOR

Backwards Compatibility

Developed with LSI Logic Corporation, the I/O Processor supports Universal Serial Bus (USB), which is the standard for digital interconnectivity. The IOP also delivers backwards compatibility with the current PlayStation architecture.

Increased Performance

Based on the current PlayStation CPU, with enhanced cache memory and a new, higher-performance DMA architecture that permits a four-fold increase in data transfer rates, the serial interface is also upgraded to more than 20 times the performance of the current PlayStation. The USB host controller and the physical layers are also integrated onto this chip LSI.

USB Interface Compatibility

The USB interface is compatible with OHCI (Open Host Controller Interface) and can handle data transfer rates of between 1.5 Mbps and 12 Mbps (megabits per second).

PlayStation 2’s 300 Mhz processor delivers enhanced clarity and mesmerizing graphics. What’s more, the PlayStation 2 doubles as a CD/DVD player. It also plays most of the original PlayStation games.

Step into the 128-bit universe brought to you by PlayStation 2. You’ll enjoy the look, sound, and feel of unbelievable, near-cinematic realism as you play. PlayStation 2 offers the most advanced games across every genre, DVD video playback as a standard feature, Dolby Digital 5.1 theater-quality sound, and the ability to play the immense catalog of PlayStation games. So, what are you waiting for?

 
ENLARGE IMAGE

PS2 Features

• Smaller and sleeker: The new PS®2 is 64% thinner and 50% lighter than the current version. Almost as small as a hardcover book, it's easy to carry around and enjoy games any time, anywhere.
• Play games, movies and more: Whether you're in the mood for a game, a movie or a CD, the PS®2 is up to the challenge. The DVD player now includes progressive-scan functionality.
• Go googly-eyed (in a good way): The PS®2's 300MHz processor delivers enhanced clarity and mesmerizing graphics.
• A workout for your ears: Dolby® Digital sound makes you feel like you're really in the game.
• Integrated Ethernet port: Go online and play with your friends—the built-in Ethernet and analog modem port make it easy.
• Games to suit any taste: Whether you want action, suspense, RPG or sports, there are hundreds of PS®2 titles to choose from.
 

TECHNICAL SPECIFICATIONS

CPU

  128-bit CPU
     
System Clock Frequency:
  294.912 MHz
     
Cache Memory:
  Instruction: 16KB, Data: 8KB + 16 K(ScrP)
     
Main Memory:
  Direct Rambus (Direct RDRAM)
     
Memory Size:
  32MB
     
Memory Bus Bandwidth:
  3.2GB per second
     
Co-processor:
  FPU (Floating Point Unit)
    Floating Point Multiply Accumulator x 1
    Floating Point Divider x 1
     
Vector Units:
  VU0 and VU1
    Floating Point Multiply Accumulator x 9
    Floating Point Divider x 3
     
Floating Point Performance:
  6.2 GFLOPS
     
3D CG Geometric Transformation:
  66 million Polygons per Second
     

GRAPHICS

  Graphics Synthesizer™
     
Clock Frequency:
  147.456MHz
     
Embedded DRAM:
  4MB
     
DRAM Bus Bandwidth:
  48GB per second
     
DRAM Bus Width:
  2,560 bits
     
Pixel Configuration:
  RGB:Alpha:Z Buffer (24:8:32)
     
Polygon Drawing Rate:
  75 million Polygons per second
     
Screen Resolution:
  Variable from 256 x 224 to 1280 x 1024
     

SOUND

  “SPU2 + CPU”
     
Number of Voices:
  ADPCM: 48 ch on SPU2 plus definable, software programmable voices
     
Sound Memory:
  2MB
     
Output Frequency:
  Variable up to 48 KHz (DAT quality)
     

IOP

  I/O Processor
     
CPU Core:
  PlayStation (current) CPU (R3000)
     
Clock Frequency:
  33.8688MHz or 36.864MHz (selectable; PlayStation/PlayStation 2 mode)
     
IOP Memory:
  2MB
     
Sub Bus:
  32-bit
     
Interface Types:
  Universal Serial Bus (USB) x2, Controller Port x2, Memory Card slots x 2
     

DISC DEVICE

  CD-ROM and DVD-ROM
     
Device Speed:
  CD-ROM 24x DVD-ROM 4x
     

ADDITIONAL FEATURES

  Drive Bay (for 3.5” hard disc drive)
     
  Expansion Bay (for network peripherals)
     
  Progressive Scan DVD Player (with DVD-R support). DVD Player software built in; no memory card required to play DVDs.
     
  Time Display feature on DVD Playback functionA new setting displays the Chapter Number and 4 different running times.
     
  Built-in Infrared (IR) Receiver.
     

GENERAL

   
     
Power Requirements:
  Infrastructure mode
     
Power Consumption:
  79W
     
Dimensions (approx.):
  301 x 78 x 182 mm (w/h/d) (12 x 3-1/8 x 7-1/4 inches)
     
Mass (approx.):
  2.2 kg (4 lbs. 14 oz)
     
Operating Temperature:
  41°F-95°F (5°C-35°C)
     
Laser Diode Properties:
  • Material: GaAlAs
    • Wavelength: l = 650/780nm
     

INPUTS/OUTPUTS

  CONSOLE FRONT
     
  Controller ports (2)
     
  Memory Card slots (2)
     
  USB Connector (2)
     

OUTPUTS

  CONSOLE REAR
     
  AV Multi Out connector (1)
     
  Digital Out (Optical) connector (1)
     
  Expansion Bay (1)